Phantasms now behave completely different from what you see in the video! Though at the moment I've done HoT & Core map completion using chrono with sword/pistol + greatsword, in soldiers exotic gear (no idea why I ended up with that gear, I just somehow did), so any build is probably going to be better than what I've been using.ĪDDThe video you have posted was shot before the big phantasm rework earlier this year. I'm sure eventually I'll be fine in full zerk gear on Mesmer, but for now I think I'm just not as confident with it because I don't know the class as well as my ele at this stage (any general tips on Mesmer survivability would be great, I haven't seen anything like a 'final shielding' safety net yet on this class) I main a staff ele/tempest and do ok surviving with beserker gear on that, but a large part of my survival on that class is due to 'final shielding' on my arcane trait line triggering when I drop below half health, giving me 'arcane shield' protecting me enough to heal or get out of trouble, also if I do get downed I find the downed movement skill on ele enough to get out of enemy aoes so I can survive long enough to rally, the downed illusion skill on Mesmer seems to end up putting me further into enemy aoes, so I'm thinking it might be better for me to go with a more survivable gear set that zerkers. The other question I was wondering was in regards to gear, I know beserker of course would be best for dps, but in the real world how much dps loss would be noticeable on a more survivable set like marauader (or is zealot a good survival option for extra healing?). One thing I have noticed is on the first trait of the Illusions line (Shatter Storm) in the build listed, seems to be different to whatever the first trait on that line is in the video, so I'm assuming traits have been changed since that video? (here's the build from that video en./editor/?vhAQNAs8dnsIClohVoBOoBMrhFVDqsDlYAodJNXhMAjo4A-jxBBABnpEEgTCQlq/EwDAoMlB5pXAr9HlekCIixAA-e). It appears to me that you have to kill a player that damaged/killed a guard at the tower/keep before the defense event ends.) that seems to show a build that's pretty straightforward but with still fairly good dps, but the video is almost a year old and I'm not sure what changes/balances/nerfs etc have been done to this class since that video, so I'd like to know if something like this is still viable/half decent. Other times I have jumped 3 people setting up a ram at the gate, killed 1 of them before the event ends and gotten credit. Then I would finally get to them, kill them and the defense event has 1 minute remaining. I've watched a player finish building a catapult and attack a tower, triggering the defense event to start. Now here is where I have seen inconsistencies. To get credit for the defense event, you mainly have to kill a player that has attacked the tower/keep. If the tower/keep defense event ends and you don't get the 'you received bronze/silver/gold' from the event, then it will not count for the weekly. So the key thing for those 2 achievements is that you need to get credit for the defense event. Latest patch Dev tracker Guild Wars 2 Discord Optional description Nightmode Lights on Content Filters Post to look for / advertise a guild, use /r/GuildRecruitment.Post just to advertise your stream, event streams are fine.Use this subreddit as an alternative way of contacting customer support.Post template memes or no context images.Make sure any videos are marked unlisted / not public If you happen to find an exploit send details and evidence about it to the support team via a support ticket. Please include the word "spoiler" if your submission potentially contains a spoiler. r/GuildWars2 strives to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Returning player? We've got a guide for you as well! New to Guild Wars 2? Check out our new player wiki page.
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